Showing posts with label Unity. Show all posts
Showing posts with label Unity. Show all posts

Wednesday, September 30, 2015

Udemy – Beginners Guide to Making GUIs in Unity: Menus and More




Udemy – Beginners Guide to Making GUIs in Unity: Menus and More


MP4 | Video: 1200×720 | 59 kbps | 44 KHz | Duration: 2 Hours | 197 MB

Genre: eLearning | Language: English




Learn how Indie game developers create menus, clocks, inventory, countdown, and radar for games including RPGs in Unity

Monday, September 21, 2015

Extending Unity with Editor Scripting




Extending Unity with Editor Scripting by Angelo Tadres


English | 30 Sept. 2015 | ISBN: 1785281852 | 267 Pages | PDF (True) | 6.83 MB

With: Code Files




This book is for anyone who has a basic knowledge of Unity programming using C# and wants to learn how to extend and create custom tools using Unity editor scripting to improve the development workflow and make video game development easier.




One of Unity"s most powerful features is the extensible editor it has. With editor scripting, it is possible to extend or create functionalities to make video game development easier. For a Unity developer, this is an important topic to know and understand because adapting Unity editor scripting to video games saves a great deal of time and resources.




This book is designed to cover all the basic concepts of Unity editor scripting using a functional platformer video game that requires workflow improvement.




You will commence with the basics of editor scripting, exploring its implementation with the help of an example project, a level editor, before moving on to the usage of visual cues for debugging with Gizmos in the scene view. Next, you will learn how to create custom inspectors and editor windows and implement custom GUI. Furthermore, you will discover how to change the look and feel of the editor using editor GUIStyles and editor GUISkins. You will then explore the usage of editor scripting in order to improve the development pipeline of a video game in Unity by designing ad hoc editor tools, customizing the way the editor imports assets, and getting control over the build creation process. Step by step, you will use and learn all the key concepts while creating and developing a pipeline for a simple platform video game. As a bonus, the final chapter will help you to understand how to share content in the Asset Store that shows the creation of custom tools as a possible new business. By the end of the book, you will easily be able to extend all the concepts to other projects.










Saturday, September 12, 2015

Learning Unity 2D Game Development by Example




Learning Unity 2D Game Development by Example by Venita Pereira


English | Sep 24, 2014 | ISBN: 1783559047 | 346 Pages | EPUB/MOBI/PDF (True) | 47 MB

With: Code Files




If you are interested in creating your very own 2D games from scratch, then this book will give you all the tools you need to succeed. Whether you are completely new to Unity or have used Unity before and would like to learn about the new 2D features of Unity, this book is for you.




Create your own line of successful 2D games with Unity!




About This Book




Dive into 2D game development with no previous experience


Learn how to use the new Unity 2D toolset


Create and deploy your very own 2D game with confidence.


Who This Book Is For




In Detail




If you are looking for a guide to create 2D games using Unity, look no further. With this book, you will learn all the essentials of 2D game development by creating five real-world games in a step-by-step manner throughout the course of this book.




Starting with a blank scene, you will learn all about the new Unity 2D toolset, which will enable you to bring your scene to life. You will create characters, make them move, create some enemies, and then write code to destroy them. After figuring out all the necessities of creating a game, this book will then assist you in making several different games: games with collision, parallax scrolling, Box2D, and more.




By the end of this book, you will not only have created several small games, but you will also have the opportunity to put all your new-found knowledge into creating and deploying a larger, full game.