MP4 | Video: 1200×720 | 59 kbps | 44 KHz | Duration: 2 Hours | 197 MB
Genre: eLearning | Language: English
Learn how Indie game developers create menus, clocks, inventory, countdown, and radar for games including RPGs in Unity
Learn how Indie game developers create menus, clocks, inventory, countdown, and radar for games including RPGs in Unity
concrete5 is a superb content management system and this book will show you how to get going with it. From basic installation through to advanced techniques of customization, it"s the perfect primer for web developers. Overview Create your own theme to customize the look of your site. Create new blocks from scratch to learn how to embed new content elements in your concrete5 site using HTML, CSS, PHP and JavaScript. Wrap everything in a package for easy handling and distribution of your add-ons. Learn how to install and set up a concrete5 website. Build block templates to change the output of blocks to suit your needs. In Detail concrete5 is an open source content management system (CMS) for publishing content on the World Wide Web and intranets. Concrete5 is designed for ease of use, and for users with limited technical skills. It enables users to edit site content directly from the page. It provides version management for every page and allows users to edit images through an embedded editor on the page. concrete5 Beginner"s Guide shows you everything you need to get your own site up and running in no time. You will then learn how to change the look of it before you find out all you need to add custom functionality to concrete5. concrete5 Beginner"s Guide starts with installation, then you customize the look and feel and continue to add your own functionality. After you"ve installed and configured your own concrete5 site, we"ll have a closer look at themes and integrate a simple layout into concrete5. Afterwards, we"re going to build a block from scratch which you can use to manage a news section. We"re also going to add a button to our site which can be used to create a PDF document on the fly. This book also covers some examples that show you how to integrate an existing jQuery plugin. concrete5 Beginner"s Guide is a book for developers looking to get started with concrete5 in order to create great websites and applications. What you will learn from this book How to install concrete5 Understand the configuration of concrete5 What you need to know to build your own theme How you can turn the slideshow block into a gallery How to add a new dashboard page How to create new blocks from scratch How to put different elements into a package for easy handling and distribution What you need to know to use concrete5 in a different language How to deploy a local site to a production server Approach This is a beginner"s guide, which takes a clear, step-by-step approach to guide you through the process of creating and adding functionality to your site. Who this book is written for This book is ideal for developers experienced with HTML and CSS and possibly PHP as well as JavaScript, who would like to build their first site with Concrete5. Some knowledge of PHP, MySQL, or HTML would be useful, but no experience with Concrete5 is expected.
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A textbook on the fundamentals of nucleation, crystal growth and epitaxy. It has been written from a unified point of view and thus should be a non-eclectic presentation of this interdisciplinary topic in materials science. The reader is required to possess some basic knowledge of mathematics and physics.
If you’re a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here. Dive headfirst into 3D web application development using WebGL and JavaScript. Each chapter is loaded with code examples and exercises that allow the reader to quickly learn the various concepts associated with 3D web development The only software that the reader needs to run the examples is an HTML5 enabled modern web browser. No additional tools needed. A practical beginner"s guide with a fast paced but friendly and engaging approach towards 3D web development In Detail WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar to even experienced Web developers. Packed with many examples, this book shows how WebGL can be easy to learn despite its unfriendly appearance. Each chapter addresses one of the important aspects of 3D graphics programming and presents different alternatives for its implementation. The topics are always associated with exercises that will allow the reader to put the concepts to the test in an immediate manner. WebGL Beginner"s Guide presents a clear road map to learning WebGL. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential WebGL topics, including drawing, color, texture, transformations, framebuffers, light, surfaces, geometry, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion filled with the information required to develop cool-looking 3D web applications with WebGL and JavaScript. What you will learn from this book Understand the structure of a WebGL application Build and render 3D objects with WebGL Load complex models using JSON and AJAX Set up a lighting model using shaders, physics of light reflection, and lighting strategies Create a camera and use it to move around a 3D scene Use texturing, lighting and shading techniques to add greater realism to 3D scenes Implement selection of objects in a 3D scene with the mouse Advanced techniques to create more visually complex and compelling scenes Approach This book is a step-by-step tutorial that includes complete source code for all of the examples covered. Every chapter builds on top of the previous one thereby giving the reader an immediate feeling of progression. Each block of code is explained, and 3D web development concepts are diagrammed and covered in detail. Who this book is written for This book is written for JavaScript developers who are interested in 3D web development. A basic understanding of the DOM object model and the jQuery library is ideal but not required. No prior WebGL knowledge is expected.
PHP OOP: Learn OOP PHP and Take your skills to another level. Make serious money by building awesome applications.
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