Showing posts with label Example. Show all posts
Showing posts with label Example. Show all posts

Monday, September 21, 2015

Arduino by Example




Arduino by Example by Adith Jagadish Boloor


English | 14 Sept. 2015 | ISBN: 178528908X | 242 Pages | EPUB/MOBI/PDF (True) | 62.69 MB

With: Code Files




This book is an ideal choice for hobbyists or professionals who want to create quick and easy projects with Arduino. As a prerequisite, readers must have a working Arduino system and some programming background, ideally in C/C++. Basic knowledge of Arduino is helpful but not required to follow along with this book.




Design and build fantastic projects and devices using the Arduino platform




About This Book




Explore the different sensors that can be used to improve the functionality of the Arduino projects


Program networking modules in conjunction with Arduino to make smarter and more communicable devices


A practical guide that shows you how to utilize Arduino to create practical, useful projects




What You Will Learn




Understand and utilize the capabilities of the Arduino


Integrate sensors to gather environmental data and display this information in meaningful ways


Add modules such as Bluetooth and Wi-Fi that allow the Arduino to communicate and send data between devices


Create simple servers to allow communication to occur


Build automated projects including robots while learning complex algorithms to mimic biological locomotion


Implement error handling to make programs easier to debug and look more professional


Integrate powerful programming tools and software such as Python and Processing to broaden the scope of what the Arduino can achieve


Practice and learn basic programming etiquette




In Detail




Arduino an opensource physical computing platform based on a simple microcontroller board, and a development environment for writing software for the board. The opensource Arduino software (IDE) makes it easy to write code and upload it to the board. It runs on Windows, Mac OS X, and Linux. The environment is written in Java and based on Processing and other opensource software.




With the growing interest in home-made, weekend projects among students and hobbyists alike, Arduino offers an innovative and feasible platform to create projects that promote creativity and technological tinkering.




Arduino by Example is a project-oriented guide to help you fully utilize the power of one of the world"s most powerful open source platforms, Arduino. This book demonstrates three projects ranging from a home automation project involving your lighting system to a simple robotic project to a touch sensor project. You will first learn the basic concepts such as how to get started with the Arduino, and as you start building the project, you will develop the practical skills needed to successfully build Arduino powered projects that have real-life implications.




The complexity of the book slowly increases as you complete a project and move on to the next. By the end of this book, you will be able to create basic projects and utilize the elements used in the examples to construct your own devices.




Style and approach




This book follows a project-oriented approach, with multiple images and plenty of code to help you build your projects easily. The book uses a tutorial-based methodology where the concepts are first explained and then implemented to help you develop the projects.










Saturday, September 12, 2015

Learning Unity 2D Game Development by Example




Learning Unity 2D Game Development by Example by Venita Pereira


English | Sep 24, 2014 | ISBN: 1783559047 | 346 Pages | EPUB/MOBI/PDF (True) | 47 MB

With: Code Files




If you are interested in creating your very own 2D games from scratch, then this book will give you all the tools you need to succeed. Whether you are completely new to Unity or have used Unity before and would like to learn about the new 2D features of Unity, this book is for you.




Create your own line of successful 2D games with Unity!




About This Book




Dive into 2D game development with no previous experience


Learn how to use the new Unity 2D toolset


Create and deploy your very own 2D game with confidence.


Who This Book Is For




In Detail




If you are looking for a guide to create 2D games using Unity, look no further. With this book, you will learn all the essentials of 2D game development by creating five real-world games in a step-by-step manner throughout the course of this book.




Starting with a blank scene, you will learn all about the new Unity 2D toolset, which will enable you to bring your scene to life. You will create characters, make them move, create some enemies, and then write code to destroy them. After figuring out all the necessities of creating a game, this book will then assist you in making several different games: games with collision, parallax scrolling, Box2D, and more.




By the end of this book, you will not only have created several small games, but you will also have the opportunity to put all your new-found knowledge into creating and deploying a larger, full game.