Showing posts with label Design. Show all posts
Showing posts with label Design. Show all posts

Thursday, October 1, 2015

Udemy – Swift Design Patterns




Udemy – Swift Design Patterns


MP4 | Video: 1280×720 | 50 kbps | 44 KHz | Duration: 6 Hours | 685 MB

Genre: eLearning | Language: English




Swift Design Patterns : Learn best practices of software design to provide flexible and reusable software solution




Design and architecture of any software/solution provides the base and makes it flexible, extensible for future requirements. A good designed software/solution makes it easy to understand and maintain. Design patterns are known as best practices to design software for problems which are repeated in nature.




This course "Swift Design Patterns" gives you understanding of all 23 patterns described in Gang Of Four book – "Design Patterns: Elements of Reusable Object-Oriented Software", by Gamma, Helm, Johnson and Vlissides.



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Each pattern is explained in a simple way with intent, problem, solution and structure. Also the information of participants, collaboration, consequences and implementation are explained for each one. The pattern structure or example implementation of Swift source are explained to understand how it will be implemented in Object Oriented language Swift.




The course also provides Swift source code of each pattern to understand it in better way. This helps in applying the variation on implementation to see how it can resolve some other implementation bottleneck. There are quizzes after Creational, Structural and Behavioral patterns to check your understanding.




This course will help to understand the best practices for design and apply them to do the better design of software/solution in Swift.




It will be good to have the Gang Of Four book – "Design Patterns: Elements of Reusable Object-Oriented Software", by Gamma, Helm, Johnson and Vlissides as a reference book for this course.




Design Patterns Swift implementation source code is available to download.




What are the requirements?




Understanding of Object Oriented Concepts


Basic understanding of UML


Experience in Swift


What am I going to get from this course?




Over 66 lectures and 5.5 hours of content!


Understanding of 23 design patterns described in GOF book


Swift implementation understanding of each pattern


Swift source code of each pattern


50 Quiz questions related to all 23 patterns


What is the target audience?




Students


Software Developers/Engineers


Software Designers


Software/Solution Architects


Technical Managers


















Monday, September 28, 2015

Learning to See Creatively: Design, Color & Composition in Photography (Repost)




Bryan Peterson, "Learning to See Creatively: Design, Color & Composition in Photography"


English | ISBN: 0817441816 | 2003 | EPUB | 160 pages | 36 MB




Almost everyone can “see” in the conventional sense, but developing photographic vision takes practice. Learning to See Creatively helps photographers visualize their work, and the world, in a whole new light.




Now totally rewritten, revised, and expanded, this best-selling guide takes a radical approach to creativity. It explains how it is not some gift only for the “chosen few” but actually a skill that can be learned and applied. Using inventive photos from his own stunning portfolio, author and veteran photographer Bryan Peterson deconstructs creativity for photographers. He details the basic techniques that went into not only taking a particular photo, but also provides insights on how to improve upon it—helping readers avoid the visual pitfalls and technical dead ends that can lead to dull, uninventive photographs.




This revised edition features the latest information on digital photography and digital imaging software, as well as an all-new section on color as a design element. Learning to See Creatively is the definitive reference for any photographers looking for a fresh perspective on their work.




Download











Friday, September 25, 2015

The Design of Well-Structured and Correct Programs (Monographs in Computer Science) [Repost]




The Design of Well-Structured and Correct Programs (Monographs in Computer Science) by Suad Alagic


English | Mar. 28, 1978 | ISBN: 0387902996 | 292 Pages | DJVU | 2.37 MB




The major goal of this book is to present the techniques of top-down program design and verification of program correctness hand-in-hand. It thus aims to give readers a new way of looking at algorithms and their design, synthesizing ten years of research in the process. It provides many examples of program and proof development with the aid of a formal and informal treatment of Hoare"s method of invariants. Modem widely accepted control structures and data structures are explained in detail, together with their formal definitions, as a basis for their use in the design of correct algorithms. We provide and apply proof rules for a wide range of program structures, including conditionals, loops, procedures and recur­ sion. We analyze situations in which the restricted use of gotos can be justified, providing a new approach to proof rules for such situations. We study several important techniques of data structuring, including arrays, files, records and linked structures. The secondary goal of this book is to teach the reader how to use the programming language Pascal. This is the first text to teach Pascal pro­ gramming in a fashion which not only includes advanced algorithms which operate on advanced data structures, but also provides the full axiomatic definition of Pascal due to Wirth and Hoare. Our approach to the language is very different from that of a conventional programming text.










Tuesday, September 22, 2015

King Krab creature design 1+ 2 by Eric Ryan







Gumroad – King Krab creature design 1+ 2 by Eric Ryan


1+1 hrs | MP4 | Video: h264, yuv420p, 1280×720 | Audio: aac, 44100 Hz, 2 channels | 50+56 MB


Genre: eLearning | English




A completely hand-painted exploration of an creature in an illustration. This first video focuses on rendering, value and composition, along with an interesting, yet plausible creature design.


Contents:


*Video, part 1 ~ 1 hour





















Introduction to Vehicle Design: The Basics: John Park




Gumroad – Introduction to Vehicle Design: The Basics: John Park


80 mins | MP4 | Video: h264, yuv420p, 1280×720 | Audio: aac, 44100 Hz, 2 channels | 1.03GB


Genre: eLearning | English




Everything I am showing you here is all that I learned from Scott Robertson His depth and knowledge is unmatched when it comes to foundation/design. In this tutorial I will be sharing the basics of thumb nail designs, basic building blocks, and quick vehicle concept sketching.


Roughly contains 80 mins of content:


1. 2d thumbnail drawing/designing basics


2. Composing compound shapes


3. Blocking in rough compound vehicle designs


4. Drawing/designing vehicle designs apply all of the above.










Monday, September 21, 2015

Laravel Design Patterns and Best Practices




Laravel Design Patterns and Best Practices by Arda Kilicdagi


English | July 25, 2014 | ISBN: 1783287985 | 99 Pages | EPUB/MOBI/PDF (True) | 3 MB

With: Code Files




By the end of the book, you will be accustomed to the best practices and the important design patterns used in Laravel to make a great website.




Enhance the quality of your web applications by efficiently implementing design patterns in Laravel




Create fully functional web applications using design patterns in Laravel


Explore various techniques to adapt different software patterns that suit your needs


Get to know the best practices to utilize when making a web application


Concise and practical guide to master the MVC approach of Laravel and its benefits




This book covers how to develop different applications and solve recurring problems using Laravel 4 design patterns. It will walk you through the widely used design patterns – the Builder (Manager) pattern, Factory pattern, Repository pattern, and Strategy pattern – and will empower you to use these patterns while developing various applications with Laravel. This book will help you find stable and acceptable solutions, thereby improving the quality of your applications. Throughout the course of the book, you will be introduced to a number of clear, practical examples about PHP design patterns and their usage in various projects. You will also get acquainted with the best practices for Laravel that will greatly reduce the probability of introducing errors into your web applications.




What you will learn from this book:




Learn about the design pattern fundamentals in OOP programming


Get acquainted with the structure of MVC architecture and use objects in your applications


Discover Laravel"s approach to MVC and its benefits


Work with various design patterns used in Laravel such as the Builder (Manager) pattern, Factory pattern, Repository pattern, and Strategy pattern


Create and maintain web applications using Laravel best practices


Implement PHP design patterns to solve commonly occurring problems




This book is a practical guide packed with clear examples that will help you get to grips with the best practices in Laravel design patterns to create advanced web applications.




This book is intended for web application developers working with Laravel who want to increase the efficiency of their web applications. It assumes that you have some experience with the Laravel PHP framework and are familiar with coding OOP methods.










Saturday, September 19, 2015

Autodesk Drainage Design for Infraworks 360 Essentials: Autodesk Official Press




Autodesk Drainage Design for Infraworks 360 Essentials: Autodesk Official Press by Eric Chappell


English | 16 Sept. 2015 | ISBN: 1119059348 | 120 Pages | EPUB/MOBI/PDF (True) | 120.85 MB




Master the advanced functionality of the drainage–specific InfraWorks add–on. Autodesk Drainage Design for InfraWorks 360 Essentials, 2nd Edition provides hands–on guidance to the tools and capabilities of this drainage–specific InfraWorks module. Straightforward explanations coupled with real–world exercises help you get up to speed quickly, and become more productive using the module′s core features and functions. The Drainage Design module includes tools and features that go beyond the base software, and this easy–to–follow guide walks you through the entire design process to show you how to take advantage of the advanced stormwater and flood–control analysis functions. Compelling screenshots illustrate step–by–step tutorials, and the companion website provides downloadable starting and ending files so you can jump in at any point and compare your work to the pros.




Autodesk is releasing special modules that expand InfraWorks functionality. Drainage Design for InfraWorks is available to all InfraWorks users, and provides an extended toolset and interface specifically designed to streamline your workflow.




Master the Drainage tools that go beyond the base software


Create new designs and add detail with step–by–step tutorials


Utilize the powerful drainage–specific analysis and optimization functions


Import and work with real–world data for more comprehensive design


If you′re ready to work faster and more efficiently, Autodesk Drainage Design for InfraWorks 360 Essentials, 2nd Edition is the hands–on guide to this exciting new module.










Monday, September 14, 2015

Udemy – VLSI Academy - Circuit Design & SPICE Simulations




Udemy – VLSI Academy – Circuit Design & SPICE Simulations


MP4 | Video: 1172×656 | 60 kbps | 44 KHz | Duration: 4 Hours | 412 MB

Genre: eLearning | Language: English




Learn how things got started in VLSI




So, you are a professional in VLSI, doing tons of tapeouts and accurate timing analysis.




OR, say, you are a student, who already went through my previous courses on clock tree synthesis, physical design flow and crosstalk,




But, sit back, and give it a thought "Have you done it all?" "Did you know, where does the delay of a cell actually comes from?" "We have learnt about delay models, but are the models accurate?" "How do you verify, if what you are doing in static timing analysis, is correct?" and many more.




These are some of curious questions we wonder about, but hardly find any answers. Even if we found the answers, as a passionate learner, we are still more curious to do some practical things on our own.



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And, here"s the answer to all of them. SPICE (Simulation Program for Integrated Circuit Emphasis). This course has answers to almost all questions that you might have as a serious timing analyst




So let"s get started and keep those questions coming in the forum, and I will answer all of them.




See you in class !!




What are the requirements?




Basic understanding on Industiral physical design flow, clock tree synthesis and static timing analysis to get applications of this course


Even if you are not aware of above one"s, that"s even better, you can start from scratch


What am I going to get from this course?




Over 28 lectures and 3.5 hours of content!


Understand, in brief, Physics of MOSFET


Run SPICE simulations on your own and test your own circuits


Get better understanding of Timing Analysis


Learn VLSI from scratch to advanced (this includes my other courses as well)


What is the target audience?




Anyone interested to know, what drives this $ Billion VLSI industry


Anyone looking to do some practical and hands-on work on SPICE simulations


Any professional already doing Static Timing Analysis and wants to go into details of delay models


Anyone looking to stay for a long time in VLSI domain


















Saturday, September 12, 2015

Ecological Design, Tenth Anniversary Edition by Stuart Cowan [Repost]




Ecological Design, Tenth Anniversary Edition by Stuart Cowan


English | 1 Apr. 2007 | ISBN: 1597261408, 1597261416 | 254 Pages | PDF | 3 MB




This 10th anniversary edition makes the work available to a new generation of practitioners and thinkers concerned with moving our society onto a more sustainable path. Using examples from architecture, industrial ecology, sustainable agriculture, ecological wastewater treatment, and many other fields, Ecological Design provides a framework for integrating human design with living systems.










Wednesday, September 9, 2015

Mobile App Design In Sketch 3: UX and UI Design From Scratch




 Udemy – Mobile App Design In Sketch 3: UX and UI Design From Scratch


18 Hours | Video: h264, yuv420p, 1280×720, 30fps | Audio: aac, 44100 Hz | 3.47 GB

Genre: eLearning | Language: English




Design Mobile Apps from scratch using Sketch 3. Master Sketch 3, UX methodology, icon design, and user interface design.


* Lectures 152

Course Description

———- MASSIVE UPDATE 7/30/2015 ————————————————–


———- UPDATED 5/21/2015 ————————————————————–


———- UPDATED 4/14/2015 ————————————————————–


Rob Percival will take you into Xcode and teach you how to implement actual designs into x-code. You will be one step closer to becoming a full functioning front end designer!


——————————————————————————————————-


Learn the basics of user experience, app design, and tools you will need to build the most beautiful and user friendly mobile apps on the app or google play store using Sketch 3.


Build a strong foundation in Sketch 3 and user experience design with this tutorial for beginners.


*Sketch 3 Introduction & Tools


*Sketch School 101: A deep dive into Sketch 3


*UX research and design with best practices.


*Build one of the most user friendly and beautiful apps on the app store.


Double the content is now being added!


Learn a new skill that can change your life.


Sketch 3 gives everyone the ability to build professional looking designs with zero experience. You must either have a Mac, or be running the OS X environment on your windows computer. Sketch 3 is free for 30 days.


You will become a full fledged mobile app designer by the end of this course, and will have the skills to design anything. You will even be able to export your work for implementation into actual mobile app development.


Mobile app designers are averaging over $ 100k a year(U.S. numbers)

Content and Overview


This course is great for people with zero design experience, or experienced designers that want to learn and master Sketch 3. With more content than any other Sketch course, you will learn app design fundamentals and establish a great understanding of the concepts behind user centered design. Additional resources, quizzes, and assignments will be given through out the course to continually test your knowledge.


Starting with an introduction to the Sketch 3 interface, we will quickly dive straight in to designing our first mobile app screen. By learning by doing, you will establish a strong understanding of the basic sketch features and tools.




With these basics mastered, the course will take you through what we call Sketch School 101, and UX School 101. In these sections, you will learn everything required to master Sketch 3, as well as the basic fundamentals of user experience research and application.




Then it is time to apply our knowledge and newly acquired skills to creating our own app, from idea, to researching, to mocking up, to designing, and finally prototyping and deployment of assets to developers.


Students completing the course will have the knowledge to create beautiful and usable apps that leave people with a smile on their face.


Complete with image downloads and sketch files, you will be able to work alongside the author as you complete each step to achieving a verifiable certificate of completion upon finishing the course.











Adaptive Systems in Drug Design by Sung-Sau So




Adaptive Systems in Drug Design by Sung-Sau So


English | Jan. 2002 | ISBN: 158706118X, 1587060590 | 184 Pages | PDF | 2 MB




A brief history of drug design presented to make clear that there are fashions in this important field and that they change rather rapidly. This is due in part to the fact that the way that a new paradigm is accepted in a drug company often does not depend on its scientific merit alone.

Statistical Design of Experiments with Engineering Applications




Kamel Rekab, Muzaffar Shaikh, "Statistical Design of Experiments with Engineering Applications"


2005 | ISBN-10: 1574446258 | 272 pages | PDF | 2 MB




In today"s high-technology world, with flourishing e-business and intense competition at a global level, the search for the competitive advantage has become a crucial task of corporate executives. Quality, formerly considered a secondary expense, is now universally recognized as a necessary tool. Although many statistical methods are available for determining quality, there has been no guide to easy learning and implementation until now. Filling that gap, Statistical Design of Experiments with Engineering Applications, provides a ready made, quick and easy-to-learn approach for applying design of experiments techniques to problems. The book uses quality as the main theme to explain various design of experiments concepts.




The authors examine the entire product lifecycle and the tools and techniques necessary to measure quality at each stage. They explain topics such as optimization, Taguchi"s method, variance reduction, and graphical applications based on statistical techniques. Wherever applicable the book supplies practical rules of thumb, step-wise procedures that allow you to grasp concepts quickly and apply them appropriately, and examples that demonstrate how to apply techniques. Emphasizing the importance of quality to products and services, the authors include concepts from the field of Quality Engineering. Written with an emphasis on application and not on bogging you down with the theoretical underpinnings, the book enables you to solve 80% of design problems without worrying about the derivation of mathematical formulas.









Tuesday, September 8, 2015

Occupational Ergonomics: Design and Management of Work Systems (repost)




Occupational Ergonomics: Design and Management of Work Systems (Principles and Applications in Engineering) by Waldemar Karwowski and William S. Marras


English | 2003-03-26 | ISBN: 0849318017 | PDF | 624 pages | 5 MB




Occupational Ergonomics: Design and Management of Work Systems comprises chapters carefully selected from CRC"s bestselling Occupational Ergonomics Handbook, logically organized for optimum convenience and thoughtfully priced to fit every budget. This book presents 34 chapters addressing selected issues in the area of occupational macroergonomics, with an emphasis on design and management of industrial work systems. Part I focuses on organizational design. Part II is concerned with environmental design, including protection against noise and vibration, thermal stress, and usability of various work/shift plans. Part III discusses applications of ergonomics, principles of work design in the office environment, and manufacturing and service industries.