Showing posts with label Swift. Show all posts
Showing posts with label Swift. Show all posts

Thursday, October 1, 2015

Udemy – Swift Design Patterns




Udemy – Swift Design Patterns


MP4 | Video: 1280×720 | 50 kbps | 44 KHz | Duration: 6 Hours | 685 MB

Genre: eLearning | Language: English




Swift Design Patterns : Learn best practices of software design to provide flexible and reusable software solution




Design and architecture of any software/solution provides the base and makes it flexible, extensible for future requirements. A good designed software/solution makes it easy to understand and maintain. Design patterns are known as best practices to design software for problems which are repeated in nature.




This course "Swift Design Patterns" gives you understanding of all 23 patterns described in Gang Of Four book – "Design Patterns: Elements of Reusable Object-Oriented Software", by Gamma, Helm, Johnson and Vlissides.



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Each pattern is explained in a simple way with intent, problem, solution and structure. Also the information of participants, collaboration, consequences and implementation are explained for each one. The pattern structure or example implementation of Swift source are explained to understand how it will be implemented in Object Oriented language Swift.




The course also provides Swift source code of each pattern to understand it in better way. This helps in applying the variation on implementation to see how it can resolve some other implementation bottleneck. There are quizzes after Creational, Structural and Behavioral patterns to check your understanding.




This course will help to understand the best practices for design and apply them to do the better design of software/solution in Swift.




It will be good to have the Gang Of Four book – "Design Patterns: Elements of Reusable Object-Oriented Software", by Gamma, Helm, Johnson and Vlissides as a reference book for this course.




Design Patterns Swift implementation source code is available to download.




What are the requirements?




Understanding of Object Oriented Concepts


Basic understanding of UML


Experience in Swift


What am I going to get from this course?




Over 66 lectures and 5.5 hours of content!


Understanding of 23 design patterns described in GOF book


Swift implementation understanding of each pattern


Swift source code of each pattern


50 Quiz questions related to all 23 patterns


What is the target audience?




Students


Software Developers/Engineers


Software Designers


Software/Solution Architects


Technical Managers


















Friday, September 11, 2015

Pluralsight - Swift in Depth

Poster



Pluralsight – Swift in Depth


Size: 1.07GB | Duration: 5h 05m | Video: AVC (.mp4) 1024×576 15fps | Audio: AAC 44.1KHz 2ch

Genre: eLearning | Level: Intermediate | Language: English




This course introduces Apple"s Swift programming language in considerable technical depth, focusing on those parts of the language that you will find new or unfamiliar. Swift is Apple"s preferred programming language, and is a vastly better alternative to Objective-C. Learning it is an essential first step to working effectively on the Apple platform. This course is geared to working programmers—prior experience with an OO language is required. You don"t need to know anything about the Apple ecosystem, however: this is a language course, not an iOS or OSX programming course. This course covers the most recent version of Swift (2.0).



ScreenList



No mirrors below please.








Tuesday, September 8, 2015

Lynda - Building and Distributing a Simple App with Xcode and Swift

Poster



Lynda – Building and Distributing a Simple App with Xcode and Swift


Size: 195MB | Duration: 1h 27m | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch

Genre: eLearning | Level: Beginner | Language: English




Swift"s innovative syntax and Xcode"s full-featured development environment allow you to build apps for desktop and mobile fast. These tools are necessary for any developer who wants to code OS X and iOS apps. Here Todd Perkins shows how to adopt them into your workflow, providing a quick start guide to setting up Xcode for development with Swift, creating and coding a simple app, and publishing it to the App Store.



Topics include:
* Setting up your development environment


* Creating a new Xcode project


* Connecting UI elements


* Writing the logic for the app


* Adding icons and buttons


* Publishing an app written in Swift






ScreenList



No mirrors below please.