Showing posts with label Microsoft. Show all posts
Showing posts with label Microsoft. Show all posts

Friday, September 25, 2015

Pluralsight - Getting Started with Microsoft Azure Shared Access Signatures

Poster



Pluralsight – Getting Started with Microsoft Azure Shared Access Signatures


Size: 485MB | Duration: 2h 18m | Video: AVC (.mp4) 1024×576 15fps | Audio: AAC 44.1KHz 2ch

Genre: eLearning | Level: Beginner | Language: English




Security of an application"s data is priority, whether that data is local or in a cloud service such as Microsoft Azure. In this course, you are going to learn everything you need to know about Shared Access Signatures, Azure"s out-of-the-box security access control that allows you the ability to specify the who, what, when, and how your data can be accessed. Not only do they afford granular access control over your data, but they provide a uniform way of granting access to data across a wide range of Azure services, dispensing with the need to learn different access controls for every service. Microsoft has provided a way for developers to utilize Shared Access Signatures within their application through Azure"s various service"s SDKs. Using real-world applications, we"ll walk through implementing Shared Access Signatures for a wide range of Azure services ranging from storage services to message bus based services.



ScreenList



No mirrors below please.








Wednesday, September 9, 2015

Microsoft XNA Game Studio Creator"s Guide, Second Edition [Repost]




Microsoft XNA Game Studio Creator"s Guide, Second Edition by Stephen Cawood


English | Apr. 23, 2009 | ISBN: 0071614060 | 560 Pages | PDF | 4.36 MB




Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator"s Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You"ll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices. Create, draw, and update XNA game windows and 3D objects Add dazzling animation and fluid character motion Render photorealistic terrains, landscapes, skies, and horizons Program custom lighting and shading effects using HLSL Integrate sound effects, game dashboards, and stat tracking Work with game cameras, keyframes, sprites, and loaders Design natural collision detection, ballistics, and particle effects Develop, import, and control Quake II models using MilkShape