Showing posts with label Community. Show all posts
Showing posts with label Community. Show all posts

Thursday, October 1, 2015

SpeakOut: The Step-by-Step Guide to SpeakOuts and Community Workshops (repost)




SpeakOut: The Step-by-Step Guide to SpeakOuts and Community Workshops by Wendy Sarkissian, Wiwik Bunjamin-Mau


English | 2009 | ISBN: 1844077047 | 255 pages | PDF | 6 MB




This unique, illustrated manual for community, city and regional planners aims to enable both planning veterans and people with little or no experience in the field to conduct a wide variety of community engagement events with absolute confidence. It introduces the SpeakOut, an innovative, interactive drop-in process with some of the qualities of an Open House and a participatory workshop. It provides hands-on, step-by-step guidance, detailed checklists and practical advice on how to manage community engagement processes, as well as advice on facilitation and recording and training of helpers. Other features include illustrated case studies from Australia, Canada and Hawai"i where SpeakOuts and workshops have been organized by practitioners, community leaders, activists and academics; a unique chapter on SpeakOuts for children; and how to "green" your workshop or SpeakOut.







Note: My nickname – interes








Sunday, September 13, 2015

Dungeons & Dreamers: A Story of How Computer Games Created a Global Community, 2nd Edition




Dungeons & Dreamers: A Story of How Computer Games Created a Global Community by Brad King, John Borland


2014 | ISBN: 0991222725 | English | 278 pages | EPUB + MOBI | 0.3 MB + 0.5 MB




Before the multibillion computer game industry, there was Dungeons & Dragons, a tabletop game created by Gary Gygax and Dave Arneson in 1974. D&D captured the attention of a small but influential group of players, many of whom also gravitated to the computer networks that were then appearing on college campuses around the globe. With the subsequent emergence of the personal computer, a generation of geeky storytellers arose that translated communal D&D playing experiences into the virtual world of computer games. The result of that 40-year journey is today"s massive global community of players who, through games, have forged very real friendships and built thriving lives in virtual worlds. Dungeons & Dreamers follows the designers, developers, and players who built the virtual games and communities that define today"s digital entertainment landscape and explores the nature of what it means to live and thrive in virtual communities.








Friday, September 11, 2015

Guardians of the Transcendent: An Ethnography of a Jain Ascetic Community




Guardians of the Transcendent: An Ethnography of a Jain Ascetic Community (Anthropological Horizons) by Anne Vallely


English | Nov. 30, 2002 | ISBN: 0802035450 | 320 Pages | PDF | 15.49 MB




Itinerant white-robed ascetics represent the highest ethical ideal among the Jains of rural Rajasthan. They renounce family, belongings, and desires in order to lead lives of complete non-violence. In their communities, Jain ascetics play key roles as teachers and exemplars of the truth; they are embodiments of the lokottar – the realm of the transcendent. Based on thirteen months of fieldwork in the town of Ladnun, Rajasthan, India, among a community of Terapanthi Svetambar Jains, this book explores the many facets of what constitutes a moral life within the Terapanthi ascetic community, and examines the central role ascetics play in upholding the Jain moral order. Focussing on the Terapanthi moral universe from the perspective of female renouncers, Vallely considers how Terapanthi Jain women create their own ascetic subjectivities, and how they construct and understand themselves as symbols of renunciation. The first in-depth ethnographic study of this important and influential Jain tradition, this work makes a significant contribution to Jain studies, comparative religion, Indian studies, and the anthropology of South Asian religion.