Thursday, September 17, 2015

Alcoholism in America: From Reconstruction to Prohibition 1 Reprint Edition




Alcoholism in America: From Reconstruction to Prohibition by Sarah W. Tracy


English | Apr. 6, 2007 | ISBN: 0801886201 | 384 Pages | PDF | 1 MB




Despite the lack of medical consensus regarding alcoholism as a disease, many people readily accept the concept of addiction as a clinical as well as a social disorder. An alcoholic is a victim of social circumstance and genetic destiny. Although one might imagine that this dual approach is a reflection of today"s enlightened and sympathetic society, historian Sarah Tracy discovers that efforts to medicalize alcoholism are anything but new. Alcoholism in America tells the story of physicians, politicians, court officials, and families struggling to address the danger of excessive alcohol consumption at the turn of the century. Beginning with the formation of the American Association for the Cure of Inebriates in 1870 and concluding with the enactment of Prohibition in 1920, this study examines the effect of the disease concept on individual drinkers and their families and friends, as well as the ongoing battle between policymakers and the professional medical community for jurisdiction over alcohol problems. Tracy captures the complexity of the political, professional, and social negotiations that have characterized the alcoholism field both yesterday and today. Tracy weaves American medical history, social history, and the sociology of knowledge into a narrative that probes the connections among reform movements, social welfare policy, the specialization of medicine, and the social construction of disease. Her insights will engage all those interested in America"s historic and current battles with addiction.












Against Common Sense: Teaching and Learning Toward Social Justice, Revised Edition




Against Common Sense: Teaching and Learning Toward Social Justice, Revised Edition (Reconstructing the Public Sphere in Curriculum Studies) by Kevin K. Kumashiro


English | June 25, 2009 | ISBN: 0415802229, 0415802210 | 180 Pages | PDF | 1 MB




The phrase "teaching for social justice" is often used, but not always explained. What does it really mean to teach for social justice? What are the implications for anti-oppressive teaching across different areas of the curriculum? Drawing on his own experiences teaching diverse grades and subjects, Kevin Kumashiro examines various aspects of anti-oppressive teaching and learning in six different subject areas. Connecting practice to theory through new pedagogical elements, the revised edition of this bestselling text features:




A new and timely preface that considers the possibilities of anti-oppressive teaching and teaching for social justice in the face of increasing pressure from both the Right and the Left to accept neoliberal school reform policies.


End of chapter questions that enhance comprehension of arguments, help concretize abstract ideas into classroom practice, and encourage critique.


A sampling of print and online resources that will inspire students to further their social justice education


The new pedagogical components of the revised edition will offer K-12 teachers and teacher educators the tools they need to teach against their common sense assumptions and continue the evolution of social justice in education.












The SparkFun Guide to Processing: Create Interactive Art with Code




The SparkFun Guide to Processing: Create Interactive Art with Code by Derek Runberg


English | 6 Sept. 2015 | ISBN: 1593276125 | 312 Pages | EPUB/MOBI/PDF (True) | 67.58 MB




Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code.




The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to:




Make detailed pixel art and scale it to epic proportions


Write a maze game and build a MaKey MaKey controller with fruit buttons


Play, record, and sample audio to create your own soundboard


Fetch weather data from the Web and build a custom weather dashboard


Create visualizations that change based on sound, light, and temperature readings


With a little imagination and Processing as your paintbrush, you"ll be on your way to coding your own gallery of digital art in no time! Put on your artist"s hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing.