Tuesday, May 26, 2015

Specialty Cut Flowers: The Production of Annuals, Perennials, Bulbs, and Woody Plants for Fresh and Dried Cut Flowers




Specialty Cut Flowers: The Production of Annuals, Perennials, Bulbs, and Woody Plants for Fresh and Dried Cut Flowers by Judy M. Laushman


English | July 1, 2003 | ISBN: 088192976X, 0881925799 | 587 Pages | PDF | 10.6 MB




This greatly revised and expanded edition of Specialty Cut Flowers offers a unique perspective on cut flower production, bringing together in one place the information growers need to propagate and cultivate their eye-catching plants. Introductory chapters offer a discussion of domestic and foreign production, a brief overview of trends, and general comments and techniques for the postharvest care of flowers, including drying and preserving. The main body of the book gives extensive coverage of annual, perennial, bulbous, and woody species for commercial cut flower production, including propagation and growing-on methods, environmental factors, yield in the field, greenhouse forcing, stage of harvest, postharvest handling, and pests and diseases. For easier reference, plants now appear in single, straightforward A-to-Z order. Reflecting decades of research and writing by two distinguished horticulturists, Specialty Cut Flowers, Second Edition, Revised and Enlarged will be an indispensable reference for the nursery bookshelf.










Unity Game Development Essentials (Repost)




Unity Game Development Essentials By Will Goldstone


2009 | 316 Pages | ISBN: 184719818X | PDF | 9 MB






  • Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!

  • Kick start game development, and build ready-to-play 3D games with ease

  • Understand key concepts in game design including scripting, physics, instantiation, particle effects, and more

  • Test & optimize your game to perfection with essential tips-and-tricks

  • Written in clear, plain English, this book is packed with working examples and innovative ideas

  • This book is based on Unity version 2.5 and uses JavaScript for scripting



In Detail


Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool – a tool that can produce professional standard games for Mac, PC, and the Unity Web Player.




This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly.




Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web.




This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!








MALDI MS: A Practical Guide to Instrumentation, Methods and Applications (2nd edition) (Repost)




MALDI MS: A Practical Guide to Instrumentation, Methods and Applications (2nd edition) By Franz Hillenkamp, Jasna Peter-Katalinic


2014 | 480 Pages | ISBN: 3527333312 | PDF | 22 MB








This authoritative book on MALDI MS, now finally available in its second edition and edited by one of its inventors, gives an in–depth description of the many different applications, along with a detailed discussion of the technology itself. Thoroughly updated and expanded, with contributions from key players in the field, this unique book provides a comprehensive overview of MALDI MS along with its possibilities and limitations. The initial chapters deal with the technology and the instrumental setup, followed by chapters on the use of MALDI MS in protein research (including proteomics), genomics, glycomics and lipidomics. The option of MALDI–MS for the analysis of polymers and small molecules are also covered in separate chapters, while new to this edition is a section devoted to the interplay of MALDI MS and bioinformatics. A much–needed practical and educational asset for individuals, academic institutions and companies in the field of bioanalytics.